Unique ID issued by UMIN | UMIN000043603 |
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Receipt number | R000049783 |
Scientific Title | A pilot study of game-based learning programs for childhood cancer survivors |
Date of disclosure of the study information | 2021/03/12 |
Last modified on | 2022/03/11 19:49:04 |
A pilot study of game-based learning programs for childhood cancer survivors
A pilot study of game-based learning programs for childhood cancer survivors
A pilot study of game-based learning programs for childhood cancer survivors
A pilot study of game-based learning programs for childhood cancer survivors
Japan |
Childhood cancer
Pediatrics |
Malignancy
NO
In this study, we developed game-based learning programs, where a patient can play a computer game with stories along the player's cancer diagnosis and treatment. Then, we assessed feasibility of the programs before introducing this new modality of patient education to survivorship care.
Efficacy
CCSs over 10 years of age are enrolled into this study. Two types of computer games were developed for education to children or adolescents and young adults. The study participants are evaluated for their health management awareness, self-esteem and knowledge on cancer-related late effects before and after the educational interventions (Baseline, 1 month, 6 months, 12 months). Age-based questionnaires and knowledge tests are used for the evaluation.
We use three scales for assessment of health management awareness, School-Life Skill scale for elementary school children and junior high school students and a Japanese version of the perceived health competence scale for adolescents and young adults ( AYA ).
For assessment of self-esteem, we use the Japanese version of the perceived competence scale for school children and the Japanese version of Rosenberg's self-esteem scale for AYA.
For assessment of knowledge level, we produced knowledge tests for school children and AYA.
Interventional
Single arm
Non-randomized
Open -no one is blinded
Uncontrolled
1
Educational,Counseling,Training
Behavior,custom |
CCSs giving their consents to the participation are enrolled into the study.
They are assessed for their baseline health-management awareness, self-esteem and knowledge on late effects among CCSs before educational interventions. After the baseline assessment, they are given instructions on game operation by an investigator of this study.
The participant is lent a tablet-type device or a laptop computer where the game was installed, and requested to play the game for one month at home. The device is taken back at the end of one-month play. Their post-educational health-management awareness, self-esteem and knowledge gained from the game-based educations are surveyed at 1, 6 and 12-month from the baseline assessment.
10 | years-old | <= |
Not applicable |
Male and Female
Childhood cancer survivors aged over 10 years who regularly visit the Long Term Follow Up clinic at Mie university hospital, Mie, Japan.
The survivors who were informed of their diagnoses at onset of their cancer.
CCSs with severely impaired cognitive function, psychiatric disorder or developmental disorder are excluded.
80
1st name | Hiroki |
Middle name | |
Last name | Hori |
Mie University Graduate School of Medicine
Department of Medical Education
514-8507
2-174, Edobashi, Tsu, Mie
059-231-6003
hhori@clin.medic.mie-u.ac.jp
1st name | Daisuke |
Middle name | |
Last name | Masumoto |
Mie University Graduate School of Medicine
Department of Medical Education
514-8507
2-174, Edobashi, Tsu, Mie
059-231-6003
masumoto.d@icloud.com
Mie University Graduate School of Medicine
Japan Society for the Promotion of Science
Japanese Governmental office
HAYAO NAKAYAMA Foundation for Science & Technology and Culture
Certified NPO corporation Heart Link Working Project
Mie University Hospital
2-174, Edobashi, Tsu, Mie
059-231-5246
kk-sien@med.mie-u.ac.jp
NO
2021 | Year | 03 | Month | 12 | Day |
Unpublished
83
Among 83 participants, 49 (59.0%) completed the assessments over the period of 12 months. Health management awareness and knowledge increased significantly after the intervention. The effect was maintained for 12 months in school children while it decreased in AYA with time. Self-esteem significantly elevated at 1-month and continued for 12 months in both age groups.
2021 | Year | 03 | Month | 12 | Day |
Delay expected |
After the survey, it took longer than expected for statistical analysis and manuscript preparation, so the publication of the results was delayed.
In addition, the report was delayed due to reconsideration in the process of submission to academic journals.
As planed.
As planed.
None.
As planed.
None.
None.
Completed
2015 | Year | 07 | Month | 22 | Day |
2015 | Year | 09 | Month | 15 | Day |
2016 | Year | 06 | Month | 01 | Day |
2018 | Year | 03 | Month | 31 | Day |
2021 | Year | 03 | Month | 12 | Day |
2022 | Year | 03 | Month | 11 | Day |
Value
https://center6.umin.ac.jp/cgi-open-bin/ctr_e/ctr_view.cgi?recptno=R000049783
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